Welcome to the ProSquadz Champions League. These aren't suggestions — they're the law of the land. Know the rules, respect the game, and dominate the pitch.
Section 1
Match Format
Every fixture in ProSquadz follows a Home and Away (Two-Leg) format — just like the real UEFA Champions League.
| Detail | Rule |
|---|---|
| Format | Two legs — Home and Away |
| Result Determination | Fixture outcomes are decided by total wins across both legs. |
| League Phase | Total wins across both legs determine which team earns 3 points. One win each results in a draw. |
| Knockout Rounds | Total wins across both legs determine which team advances. One win each triggers a 3rd leg, with penalties deciding the winner if the 3rd leg ends in a draw. |
| Knockout Tie (Level on Aggregate) | A 3rd Leg Decider is played |
| 3rd Leg Decider | If still level after full time, match goes to penalties |
Section 2
Line-Up Submission
Your squad's line-up is mandatory, and the clock is ticking from the moment the window opens.
| Window | Deadline | Consequence |
|---|---|---|
| Submission Opens | 2 hours before kickoff | Window is live |
| On-Time Submission | 1 hour before kickoff | No penalty |
| Late Submission | 60–30 minutes before kickoff | Late fee applies |
| Missed Deadline | Under 30 minutes before kickoff | Automatic forfeit — 3-0 loss |
- Only players who have confirmed their Availability on the app are eligible to be selected in the line-up. No confirmation = no selection.
⚠️ Captain's Warning: If you miss the 30-minute cutoff, your squad takes an automatic 3-0 loss. No appeals. No excuses. Submit on time.
Section 3
Squad Eligibility
| Rule | Detail |
|---|---|
| Registered Players Only | Every player on the pitch must be a registered member of your ProSquadz squad |
| Empty Slots / Unavailable Players | That position must be filled by AI (CPU bot) — no ringers, no stand-ins |
| Using Unregistered Players | Violation — may trigger disputes, points deductions, and competition penalties |
Section 4
Match Results & Stats Submission
What You Must Submit
- Match result (final score)
- Goals and assists
- Supporting evidence (where applicable)
Submission Windows
| Leg | Submission Deadline |
|---|---|
| 1st Leg | Within 45 minutes from kickoff |
| 2nd Leg | The next 45-minute window after the 1st leg submission |
Response and Validation Flow
| Step | Timeframe |
|---|---|
| Team A submits results | — |
| Team B must respond | Within 15 minutes of Team A's submission |
| Validation Window | Both teams get 30 minutes to validate stats after both submissions are in |
⚠️ Failure to submit or validate within the required timeframe triggers an Admin Review, which can lead to league point deductions or disqualification.
Section 5
Disputes & Evidence — The VAR System
- Every dispute must be backed by evidence. No evidence = no case.
- Preferred: Video recordings or live streams
- Also Accepted: Screenshots (where video isn't possible)
- The VAR Team reviews all submitted evidence and makes a ruling. Their decision is final.
| Situation | Outcome |
|---|---|
| Dispute filed without evidence | Strike issued + increased risk of further penalties |
| False or fraudulent dispute | Disciplinary action — don't abuse the system |
💡 Record your matches. If something goes wrong and you have no footage, the VAR team cannot help you. Protect yourself — hit record.
Section 6
Match Communication Rules
- The Match Chat opens after line-ups are confirmed.
- Leadership teams must use this chat to coordinate the fixture (lobby invites, readiness, etc.).
- There is a 15-minute grace period after scheduled kickoff time for responsiveness.
- Non-responsive teams may receive an automatic forfeit after an admin is tagged with valid proof.
Proof Requirements (When Claiming Non-Response)
- Screenshot of in-game invites sent
- Video stream showing the Lobby invite request
- Squad names must be clearly visible in all evidence
Match Request Rules
| Rule | Detail |
|---|---|
| Who Can Send Requests | Captain or Vice Captain only |
| Request Alternation | Lobby invites must alternate between squads per leg |
| 'Join Live' Setting | Must be turned OFF for all squads. Leaving it on could result in a forfeit |
⚠️ Critical: Turn off 'Enable Join Live' before every match. If it's on and gets flagged, your squad could forfeit the fixture.
Section 7
Communication & Identity
| Requirement | Detail |
|---|---|
| Discord Linking | Captains and Vice Captains must link their Discord accounts to ProSquadz |
| Squad Name Consistency | Your squad name on the ProSquadz app must match your EA FC in-game team name exactly |
| Name Mismatch | Inconsistencies may lead to penalties |
Section 8
Registration & Payments
Adding Players After Entry
| Method | Cost |
|---|---|
| Standard Registration | 2 coins per player |
| With Squad Pass | Free |
Winnings and Payouts
| Detail | Timeframe |
|---|---|
| Winnings Processing | Within 2 working days after the competition ends |
| Player Payouts | Within 2 working days to registered bank accounts |
Make sure your bank details are up to date on your profile.
Section 9
Player Authenticity
| Rule | Detail |
|---|---|
| Player Appearance | Must reflect realistic football standards |
| Maximum Player Height | 6 ft 7 in (201 cm) — no exceptions |
| Maximum Goalkeeper Height | 6 ft 9 in (206 cm) |
Section 10
Community Conduct
ProSquadz is a competitive community built on respect. Inappropriate behaviour in the App, Discord, or community chats will not be tolerated.
| Offence Level | Consequence |
|---|---|
| Minor / First Offence | Suspension |
| Repeated / Severe Offence | Permanent Ban |
"Respect the community. Protect the game." — ProSquadz Motto
Section 11
Captain-Specific Responsibilities
| Responsibility | Detail |
|---|---|
| Squad Name Accuracy | Ensure your squad name matches your in-game team across all platforms |
| Platform Compliance | Ensure your entire squad follows all ProSquadz rules |
| Leadership Accountability | You are responsible for your squad's conduct and compliance across all competitions |
Quick Reference
Penalty Cheat Sheet
A complete summary of every violation and its consequence.
| Violation | Possible Consequence |
|---|---|
| Late line-up submission (30–60 min before KO) | Late fee |
| No line-up submitted (under 30 min) | Auto forfeit — 3-0 loss |
| Using unregistered players | Disputes, points deduction, competition penalties |
| Failure to submit / validate results | Admin review, point deductions, disqualification risk |
| Dispute without evidence | Strike + penalty risk |
| False / fraudulent dispute | Punishments applied |
| Non-responsive in match chat (after 15 min) | Auto forfeit |
| 'Enable Join Live' left ON | Potential forfeit |
| Squad name mismatch | Penalties |
| Inappropriate community behaviour | Suspension or permanent ban |